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Monday, February 20, 2017

What's Space Like in a Game


Space in a Game




I love video games. And I know a lot of others who do. I also love space, and I similarly know a lot of people who share that interest. If you fall in either (or both) of these categories, have I got a game for you! Kerbal Space Program, officially completed as of April 27, 2015, has been available as an Early Access game or demo from various platforms since December 15, 2014. The finished game is now available on PC, Mac, Xbox One,

Possibly one of the most realistic space simulators to date, this doesn't just give you a ship and throw you into the wild black yonder- instead, it puts you in direct control of an entire space exploration administration, akin to NASA or SpaceX. The main core of gameplay involves building all assortments of rockets, shuttles, spaceplanes and more with hundreds of lego-like pieces, then firing them into space to see what sticks. The cartoonish little green-yellow Kerbals who fly these ships are determined, brave, and probably not all that bright... I probably wouldn't get in a ship designed by you, to be fair. But this game, while funny and bright at first glance, holds a depth of real-world physics and orbital mechanics nearly unmatched in any game before or since. It also has an entire solar system for you to explore, complete with a sun and six planets, a planetoid (like Pluto), and nine moons, as well as asteroids! It includes three different gameplay modes; Career, Science, and Sandbox.

In Career mode, you build  your administration from the ground up, hiring astronauts, performing contracts to raise money, building rockets, experimenting and researching to unlock more advanced rocket parts, and making sure your popular opinion stays high enough to keep funding coming. The full space administration experience. Note: it's really hard.

In Science mode, you start out with the basic buildings and rocket parts, and have to unlock more parts and upgrades via experiments. You don't have to worry too much about money or public opinion in this mode, but it's still quite a challenge just to get off the ground and back... safely, at least.

In Sandbox mode, the system is your oyster. All parts and building upgrades are there for you from the start, it's just up to you to build the biggest, baddest space behemoth you can... that won't fall apart as it exits the atmosphere.

Overall, this game is incredibly fun for just about anyone, from the expert in orbital mechanics to the kid who just got a telescope for his birthday. The learning curve is pretty steep, I won't lie, but it's not impossible to eyeball it and hope for the best-  you just have to be persistent, and not care about your Kerbals coming home if you play this way. On my first mission, I missed the Mun (one of the two moons orbiting your starting planet, Kerbin) and was slingshot out of Kerbin's orbit, losing my first astronaut (RIP Jebadiah) as he was thrown into orbit around the sun. But if you're smart enough and feel like doing the math, or get good enough at eyeballing it, you can conquer the system.

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